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Former Zipper developers join Serellan


We're pleased to announce 2 new developers from Zipper Studios to work on TAKEDOWN. Welcome Mark Nicolino (Senior Artist) and Reed Gonsalves (Senior Engineer) to our team!
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“SERELLAN LLC ANNOUNCES KEY FORMER ZIPPER DEVELOPERS JOINING TEAM FOR TAKEDOWN”

June 6th, 2012
Bothell, WA

FOR IMMEDIATE RELEASE

Serellan LLC, the Bothell, WA based indie developer studio headed up by industry veteran Christian Allen, announced today that two key hires of former Zipper Interactive staff will help ensure the success of its Kickstarter-funded title, TAKEDOWN.

“We are happy to welcome Mark Nicolino and Reed Gonsalves to the TAKEDOWN team, as Senior Artist and Senior Engineer.” said Allen.  “Together, they bring over twenty years of shooter experience with them, and combined with our other veterans from Ubisoft, Microsoft, Day 1, and more, we are confident we can execute on the game that our fans are so excited about.”

Mark Nicolino was at Zipper for over 9 years, joining the team after working on the SWAT series at Sierra.  He contributed to all of Zipper’s titles as a Senior Artist, including the SOCOM series and Unit 13.  Reed Gonsalves is a graduate of Digipen, and has been a Gameplay Engineer on several key Zipper titles.

“While it was sad news when Sony announced the Zipper was closing, we immediately got in touch with many former Zipper folks to talk with them about working on TAKEDOWN.  Their experience creating quality shooters on a difficult platform will help us immensely in creating the focused, hardcore, cqb, tactical experience that our fans expect.”

ABOUT SERELLAN LLC

Serellan LLC is an indie games studio located in Bothell, WA, focusing on tactical shooters.  Headed by industry vet Christian Allen, whose credits include the award-winning Tom Clancy’s Ghost Recon Advanced Warfighter and Halo: Reach, Serellan is made up of teammates with experience at companies including Ubisoft, Red Storm Entertainment, Microsoft, Bungie, Day 1 Studios, and Zipper Interactive.  Serellan’s current project is TAKEDOWN, a realistic squad-based tactical CQB shooter that was one of the first major game projects to be funded on Kickstarter.

ABOUT TAKEDOWN

A thinking-person's shooter. The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability. The operation to clear pirates from a hijacked oil tanker by Russian special forces in May of 2010 is a perfect example of the types of missions in TAKEDOWN.

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30 Comments

Sweet!! Glad to have the guys
Awesome news! I was hoping to hear that some Zipper guys joined the team and it has happened. Awesome news indeed.
Wooty!
Great news, glad that some of the Zipper guys have came over
Welcome ZIPPER guys.
So, do we get a few comments on what they did before? What elements they worked on previously, their jobs in Serellan and what they hope to achieve for Takedown etc?
Welcome guys :cheers: , you did bring the pie didn't you? :drool:
I knew this is going to be a great game for all platforms!

Welcome ZIPPER guys.
So, do we get a few comments on what they did before? What elements they worked on previously, their jobs in Serellan and what they hope to achieve for Takedown etc?


You bet! We will be releasing interviews for them in the upcoming weeks.
Those are pictures from Socom 4. Socom 4 had great art work and graphics but the cartoony characters took away from the gritty aspect. The levels seems too clean, even the dirt.
Welcome guys! Your combined talents and experience will make this game one step closer to awesome.
Welcome :thumbsup:
Even though Zipper has left a bitter taste in my mouth, I know it wasn't all their fault (Sony...caugh!) I know what those guys are capable of doing, and I wish all of them the best of luck. Any twitter info on Mark or Reed? BTW just throwing it out there, I would like to know Mark and Reeds stance on a Socom Collection piece, not if its being done, but the Socom community wanted one so effing bad, why did it seem like Zipper didn't care to cater to the fans that got them where they were. My number one interest in Serellan and this TAKEDOWN project is exactly that, open questions about what fans want with feedback and support for our answers we give. I love the addition of these two guys to your team and I hope this helps with the console side of TAKEDOWN. I mean at one point Socom was a big part of a lot of peoples lives and it started the online shooter genre for the console. Please guys remember your community from the old and use that to pave the way for the new, we want what we want and someone telling us change is good only equates to you losing your fan base.
This is great news I had my fingers crossed a few zipper guys would get picked up! Welcome now get to work :D

Those are pictures from Socom 4. Socom 4 had great art work and graphics but the cartoony characters took away from the gritty aspect. The levels seems too clean, even the dirt.


I hate clean dirt.
Good to hear!! I loved old zipper, as in ps2 zipper days
Thats really good news :)

.. welCome guys... very welcome !
Welcome former zipper guys.
I replied to the tweet but I'll say it again, nice hiring! :phone:

Even though Zipper has left a bitter taste in my mouth, I know it wasn't all their fault (Sony...caugh!) I know what those guys are capable of doing, and I wish all of them the best of luck. Any twitter info on Mark or Reed? BTW just throwing it out there, I would like to know Mark and Reeds stance on a Socom Collection piece, not if its being done, but the Socom community wanted one so effing bad, why did it seem like Zipper didn't care to cater to the fans that got them where they were. My number one interest in Serellan and this TAKEDOWN project is exactly that, open questions about what fans want with feedback and support for our answers we give. I love the addition of these two guys to your team and I hope this helps with the console side of TAKEDOWN. I mean at one point Socom was a big part of a lot of peoples lives and it started the online shooter genre for the console. Please guys remember your community from the old and use that to pave the way for the new, we want what we want and someone telling us change is good only equates to you losing your fan base.


Please note that our transparency as a developer does not mean that we require our devs to violate NDA's on past projects. NDA's are serious things in game development, and often we can't give details on past projects, or the publishers will sue us into poverty. So don't expect new team members of Serellan LLC to dish dirt on former employers. It is not only unprofessional, but often prohibited by contract. Please understand that.
Completely understood. I did not mean for anyone to violate an NDA law, maybe I just wanted to hear someone who was with Zipper in the hayday say " A socom HD collection would be awesome!" :fingersx:. Holding a pipe dream by a thread lol. Super sorry about the misunderstanding, and like a said I love the addition of those two guys.
SoyCabr-ona
Jun 09 2012 07:24 PM
Aren't those pics from socom 4?
You should mention that one of those guys worked on the SWAT titles. Great to have them aboard.
I thought we did. Mark worked on SWAT 3.
Welcome.
Just keep them away from character models. The character models in SOCOM 4 and Unit 13 suck.