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About spikemtz

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  1. This is awesome.
  2. "Will open source segment the community?" I doubt it. I think it's more likely that the community would be united by the common goal completing Epsilon. "Will Serellan have time and resources to supervise any of this development in the long-term?" All Serellan would have to do is create a list of tasks that need to be completed, and leave it to the community to tackle them. Check the link I posted regarding Running With Scissors and Postal. "How will Serellan profit from this when people can clone the game?" It would be no different than it is now. People who wish to work on, or play, the game would still have to purchase a copy, unless Serellan decided to give the game away. "How feasible is it to release it as a limited SDK where all you can do is basically mod Epsilon?" Serellan wouldn't need to develop or release any sort of SDK for this project. The Unreal Engine SDK from Epic Games is what the community devs would use. Serellan would only need to grant access to the code they've written so far. The community devs would be required to own a copy of the game for access to models, textures, animations, sounds, etc. The point of releasing the source code would not be to mod the game. The point would be to build upon, and improve, the code that is already written. "I just don't know how well that'll work in the long-run given the source code will be shared around the internet." Look at Postal, Space Engineers, id Software's games, and any game, that is still available for purchase, from the Wikipedia entry that I linked. Just because you have access to a game's source code doesn't mean you have access to the entire game itself. I could go and download DOOM 3's source code, but that doesn't mean I'd be able to compile and play it with the code alone. "From what I could tell, those are older games regardless of them still being on sale." Age is irrelevant. "I also have no idea what Epic's policy is on open sourcing games using their engine (though I don't really see any issues, given their engine is provided for free)." This would be a non-issue, as Serellan would only be providing Serellan's code. Nothing from Epic would be provided by Serellan. "I am curious about the possibility of an agreement the community developers can sign being a variation of open-source, but the rights still belong to Serellan, and any sales proceeds goes directly to Serellan, or rather rights to sell the game are exclusive to Serellan." Follow the link I shared regarding Running With Scissors and Postal, and have a look at how they're handling things. Another example of community driven game development, though not open source, is H-Hour: World's Elite. The team working on H-Hour is currently made up of volunteers from the game's community.
  3. Not true! There are many examples. https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code A lot of these games are still available on Steam and GOG.
  4. Check out what Running With Scissors did with Postal: http://runningwithscissors.com/?p=2849
  5. That would be kinda cool. Epsilon could potentially become the Project Reality of CQC tactical shooters!
  6. If the game was to be made an open source project, would you still charge for it in the store? How would that work?