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Pz3

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Everything posted by Pz3

  1. Sounds like a suicide letter. That kind of upsets me to be honest. I don't like being an "idea" guy but... certain titles have been doing real well. As "supposed to be" tactical shooters. AAA Though. You cant match that on a small staff, small budget, big expectation title. I think I have a solution though. All that aside. If you got some real crap to deal with. Do take care of it. If that debt is the issue, go bankrupt, Start fresh.
  2. Can't see to much happening with Epsilon at its current state. Who wants to give this title a budge by sheer man power? I know you tac game modders out there are thirsty to work on something. Maybe we can twist Serellans nipples to give us some assets to start with.
  3. Fairly dead around here. BigFry is right though tactical shooters arent dead their just not beingmade with AAA budgets and quality. GhostRecon is more like Farcry. Rainbow six is scary. Serellan projects just couldnt come to fruition. Ground branch is never going to be finished. H hour etc etc... Let me win the powerball tomorrow. I'll put together a studio and drop a huge budget for it. Problem I've noticed with a lot of titles these days. Be it mods, indie, or full on games by top publishers is how scattered the gameplay actually feels. Im throughly convinced the issues arise in the technical aspects of the desinging. These engines and graphics require a lot of manpower and stead fast lead developers to coordinate all the various teams of developers. Serellan did good. It was an easy pre alpha stage. I remember working with unreals rival engine pre alpha. It was fairly rough. Still awesome though. Personally, I would drop UDK. I've never liked the engine. To me its made so many games feel completely the same. Yuk. Serellan chin up man. Tactical shooters arent dead yet. If your still going to continue. Now is the time to analyze and adjust.
  4. Neo nazis in America? Ambitious plot. I could dig it. Dig deep into the Angst of common Americans. It could be a really great story. Have some old disgruntled Vietnam SF types directing the attacks and young punks carying it out. FBI style bug placements, hrt, and counter terrorism raids.
  5. The good news is... Serellan is part Terminator now. Hes going to be harder to take out in the future. I would like to see another crack at a tactical FPS. Takedown wasnt the ticket but we know you still have the skill to lead a group of developers.
  6. I went to war and all I thought about was game design..... seriously. Not at that exact moment but upon reflection hours, days, months,and years after. My brain is set in overdrive with ideas, visuals, feelings, sounds.... I wish I could help direct a development team for a couple years. Ohh how I would tranform the first person tactical shooter. Sorry im kind of ranting and dreaming at the same time.
  7. I am suprised with some of the choices given in the survey. Its not exactly what I was expecting. First, dont power tool your face off Serellan. Hope your therapy goes good. Would I fund you? No... im a consumer not an investor. Dont take this poll to serious. I think something you need to remember is you went full on out on advertising. You juggled a studio, and tried using a bottle necked development. Time money etc ran out... blah you know what happened. You do whatever is best for your company. This is SERELLAN after all. You want AAA titles. Get AAA investors. You want projects that start really small and are built by a community after? Thats all on you. You had the vision for takedown, you worked hard. You decide where your studio and titles go. As for me. I have always said. Raw emotion of war/combat. If you can make it. That is what will sell. Absolutely no studio has done it yet in a realistic manner. I SHOULD GET PTSD PLAYING THIS NEW GAME IF YOU MAKE IT! cheers.... pass that good stuff terminator
  8. Pc games mostly suck thats why consoles do so well. Not many people want to build rigs or pay for expensive parts With less game titles and usually buggier games. The reason why PC gets the cold shoulder? The average gamer is just using it as a toy. To kill some time. Mash some buttons and forget about work.
  9. From the newguy? Thanks lol
  10. I'm going to speculate the budget was running out (not gone) but the remaining budget was left to allow some patchwork and what not to be completed. 505 may not have wanted to keep putting money into the project... but who knows. Its all secret squirrel stuff. None the less, Sign me up as a creative director for Take down 2.
  11. No doubt rocky. GR mods would be lost without you. Including mine. Im 3rd on weapons mods on gr.net
  12. I have 2nd most downloaded weapons mod on there. Dang, I wonder if they knew a 3rd version came out lol.
  13. Should be okay. I love animation. Thanks for the helping out.
  14. More information is always good. All im really after is Reworking animations to be more authentic (walking runnin etc...) and the user interface. Having the original rigs would be most benificial.
  15. Anychance we can get a copy of the takedown rig?
  16. Once you are in game its not that bad. The animations are horrible, ai isnt the smartest, and some graphics left to be desired (shadows mostly) but it plays as a tactical shooter for the most part. Fix the items listed above and redesign the entire user interface for a propper PC title. It would be a keeper
  17. I almost forgot about Pies.... I remember I released my first mod there.
  18. If you ever participated in night fire exercises you would realise how freaking disorienting it really can be. No night vision and you can miss targets fairly easy from only a few meters away. The muscle memory helps but with out orientation good luck. Daytime firing no sights is more visual. Crosshairs arent needed in a game for either.
  19. I bought the game.... why? Ergh. Truth be told. I dont really know. I breezed through single player (rambo style).... to easy. AI isnt the smartest but not as horrible as everyone suggested. On par woth RVS if you ask me. But that was to be expected. So the reason I bought it. I wanted to mod this thing for the last year and as simplified the game really is. I might of downloaded the older UDK and started fooling around in it. Still figuring out how to get everything imported and working correctly but overal progress is going. Expect something in the future from me. If I have it my way. The horrible UIand Menus will be the first to go.
  20. Yep and thanks for that post. Already done. I did promise I would rename the weapons. Thats high on my list still. More importantly is revising all the flash work. Ill have a go at extracting it all later.
  21. Even the successful mod teams these days push 30+ members. Big studios making AAA games have a huge laundry list of individuals working on them. You honestly can't expect Serellan and his team to come close to this. This is why I won't knock him as an individual. He delivered a game that is just short of Americas Army with 90% less money. Its an achievement with no question. Unfortunately it just isn't enough for consumers. I wouldn't purchase Takedown because of this reason and this reason only.... It looks like an Alpha. *edit* Side note: it wouldnt stop me from buying a finished product in the future. In fact I hope he keeps at it.
  22. I think the argument of realism vs game play is always a valid one. Especially from a development standpoint. Fact of the matter is if you want realism, you will end up developing a simulator, if you want gameplay it will end up playing like Airsoft (A tactical game). The most important factor in an "authentic" game is to strike the balance between the two. There is this trick in Art called the Minds Eye. As long as it looks, feels, and sounds realistic then it is realistic. This of course varies depending on ones own experiences of life. Once again though it is all in the balance of how you design the game.
  23. Understand you Presti. A lot of us on here have credentials. For example some of my own background. Indirect Infantry (Mortars) served in the 501st Airborne. 1 tour Afghanistan. Many of the things I seen made national headlines. Also became a Correction Officer and worked with capital felons, murderers and the mentally ill. Plenty of weapon time in various small arms and crew served weapons also explosives handling of course.
  24. Anyone playing this game yet? I found it looking to get into the halloween kind of spirit. Where you have to investigate an old asylum and your only weapon is to be a wuss and hide. Still very fun this far.
  25. Everyone expected bugs but the fact is regardless of bugs, the game wasn't finished. Someone screwed up. Had I purchased it, I would be very ###### off. Instead this is just another tactical shooters wet dream going down the ing pipes. Just like GRAW, GRAW2, R6 Lockdown, and the numerous other titles that wreak of failure.