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Epsilon Composer Interview...any additional questions from you?

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Anyone want to add any questions?

 

1. Can you tell us a bit about your background, and how you came to video game music composition?
 
2. What are your favorite titles that you have composed music for?
 
3. Why did you want to compose for Epsilon?
 
4.  What game design or story decisions have inspired the way you are composing music?
 
5.  What tech do you use to compose?  Do you primarily use digital audio?
 
6.  What would you say to aspiring music composers who want to make this a career?
 
7. Any closing thoughts?

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Do you design the music for a game in small modular blocks that can link together seamlessly and quickly therefore allowing rapid transition from slow paced music to dramatic or action music based on player actions or in game triggers?

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